Aldnoah Zero season two review [major spoilers]

As promised, I return with my thoughts on season two of Aldnoah Zero and of the series as a whole. Refer to my earlier post on the show for a summary of the story and a few thoughts on the first half.

All caught up? Cool. Instead of writing a proper review (yes, the title is a lie) I’ll just list random stuff I thought of, things I liked, things that bothered me. Starting with my wishlist at the end of the first season.

I’d like to see Inaho thaw a bit. But just a bit. It’s okay for him to be a stoic character.

They got this perfectly right. He softened up just a little bit, smiling a little more often and showing pain and disappointment at times. His sweeter attitude towards Yuki-nee was particularly touching. I think they’ll be happy together at the end.

I’d like to see the other characters take a more active role in battle. Too many red shirts die every battle to build up the enemy pilot so Inaho can crush him.

They did well with this too. Inaho is still the mech-crusher of choice, but other characters get some important kills as well. The Deucalion makes some great saves, especially. Fewer no-name pilots are killed off as well.

I’d like to see the enemies put up more of a fight. Things are too easy now.

A mostly forlorn wish, but there was one battle where even the mighty Inaho had to retreat so that was good to see. Of course he was only retreating so he could crush them better later on.

I’d like to see cooler mechs. Most of the machines so far are rather dumb-looking.

Inaho’s orange unit got a name (Sleipnir) and some cool upgrades in time for the final battle. Everyone else looked dumb until the end. Not that most mechs stick around long enough for you to admire their CG glory.

I’d like a resolution to Lt. Marito’s PTSD once and for all. It’s gotten old now, either get over yourself or stop wasting screen time.

He got over himself and became a helpful member of the crew. As for “how” he got over it, a Wizard Did It. No thanks to his useless doctor who actually gives whiskey to a recovering alcoholic though.

Thoughts about Slaine Troyard
  • Slaine was the cause of his own problems. First he killed Saazbaum off too quickly. He became a count too quickly without any plan. This forced him to spend time crushing the opposition and consolidating his power base when he should have been following up on his attack on Trident base. He should have waited and earned more fear and respect from the other Martians before taking Saazbaum out.
  • Second, he gave the princesses too much freedom. He was to all intents and purposes an usurper of power and he should have acted like it. Set guards on Lemrina at all times, keep Eddelrittuo and Asseylum under lock and key. Have spies everywhere who tell you everything everyone says in every corner of the base. Haven’t you read Dune?
  • He wasn’t ruthless enough. He should have made absolutely sure Inaho was dead in season one. He should have killed Asseylum the minute she recovered her memories. Instead of sending Stygis ships after her when she escaped, he should have shot her down himself. In fact he should have set a bomb on Klancain’s ship as insurance against such an escape. Read Dune, dude, they’ll show you how it’s done.
  • Basically he acted on emotion all the time but lacked the guts and conviction to follow through when it really mattered. And he lacked foresight and the ability to make contingency plans. He would have been better off staying as Cruhteo’s lapdog or Saazbaum’s hired gun for the whole show.
Thoughts about Aldnoah Zero’s ending
  • Slaine spending the rest of his life in jail is exactly what he deserves. War criminals have been hanged for less. It’s just too bad that the rest of the Martian warmongers and conspirators got away with it. Still I hope they can release him into exile at age 70 or something.
  • Asseylum marrying a third party and not Inaho or Slaine was perfect. It always bothers me when I read manga about nobility or royalty where the prince/princess marries a no-name commoner and no one objects. As long as Vers remains a feudal society, the Empress will marry for political reasons first and love second. Something could have been worked out if there was a King of the Earth or President of the World Federation but Slaine and Inaho are common soldiers. The ending is fine.
  • At the same time I’m happy Inaho got to confess his feelings to Asseylum and vice-versa. Even though a robot eye did it on his behalf. It’s a fond memory for them and they can both move on now.
  • Inaho looks pretty cool with that eyepatch. I hope he’ll be happy with Yuki-nee. I can’t support either Inko (too annoying) or Rayet (too angry and hypocritical).
  • I thought for sure either Harklight or Baohcruz would betray Slaine but they were loyal to the end. Huh. Sorry guys, I’m so suspicious these days. Their deaths were pointless though.
Other random thoughts
  • Instead of Stygis mechs, the Vers empire should have mass-produced the self-replicating Kataphrakt that one Count owned. The only way to defeat one is to kill all the copies at once, which would be completely impossible in space or by anybody not named Inaho.
  • The characters of Counts Mazuurk and Klancain should have been merged into one. Mazuurk ended up playing only a minor role in the big conflict. And Klancain just swooped out of nowhere and carried off the girl and the glory. Fans would have howled much less if he had been introduced much earlier.
  • Poor Okisuke, almost nobody remembered him after episode 3. Thank you Calm for giving him a quick shoutout before the end.
  • How come Slaine was allowed to keep the Tharsis after Cruhteo passed? I assumed he left no heirs but it turns out he had several sons. No one asked any questions for 19 months?
  • Tharsis looked cool but it was useless after all. All it had was the prediction gear, the limitations of which were shown pretty early. The final battle was totally anti-climatic.
  • Not only anti-climatic but also unnecessary. It’s obvious the writers forced Slaine to go out there against his will so he could have an obligatory final showdown with Inaho. The outcome was never in doubt.
  • In the end nothing came of any of the other teased relationships like Yuki x Marito and Magbaredge x Marito. Eh, guess nobody cares.
  • Dr. Troyard’s research into Aldnoah and why he’s so highly respected among the Martians is never fully explained. I thought there would be some secret in Slaine’s locket but it was a red herring in the end.
  • The UFE should have asked Inaho to activate Saazbaum and Cruhteo’s Landing Castles. Even one of these would have been an invaluable source of intel and firepower. And it would be interesting to see the Martians hoist by their own petard.
What I liked about Aldnoah Zero
  • The battles. Yes Inaho stomps everyone, but it’s interesting to see how. He uses some very intelligent strategies sometimes.
  • Almost no fanservice even though they had plenty of chances to do so.
  • The body count is high but there’s little gore. It’s a fairly family-friendly show. Though the scene at the end of episode 12 is somewhat disturbing.
  • Asseylum finally realizes her helplessness and has the wisdom to ally with someone who can do something about it. Some might criticize her for it but she’s the one who saves the day in the end. Self-awareness is a good thing.
  • The second season fixes a lot of the problems of the first, as listed above.
  • The character designs are nice.
  • The wailings of disappointed Inaho x Asseylum and Slaine x Asseylum fans are sweet music to my ears.
What I didn’t like about Aldnoah Zero
  • The few unanswered questions like the true nature of Dr. Troyard’s research.
  • Slaine’s personality and motivations were all over the place. He was not convincing either as a good guy or a bad guy.
  • Inaho never admits his hypocrisy in his dealings with Slaine versus Rayet/Mazuurk. He could have spared the world a lot of trouble by dealing fairly with Slaine back in episode 7.
  • The monster-of-the-week format was good in season 1 but time-wasting in the second half.
  • The mechs and CG sequences were disappointing. Aldnoah Zero can never be a Gundam killer without cool mechs.
  • The Earth Forces never actually won the war. They got lucky with Asseylum being the peaceable type – which they almost scuppered by killing her themselves.
  • I didn’t like Inaho’s mechanical eye. I liked it better when Inaho was being cool and broken all by himself.
Final comments

I enjoyed the show a lot. I marathoned the first season in a day and watched the second very quickly, which is something I don’t often do these days. I might actually buy Aldnoah Zero on DVD or Blu-Ray soon. Just as soon as Aniplex has a sale, because their prices are too outrageous. I thought of it as Code Geass meets Gundam at the first, but it managed to carve out a niche for itself by the end.

The main characters are a bit of a problem – Inaho is too lifeless at first, Slaine is a mess from start to finish and Asseylum takes forever to get serious – but they all grow up in the end. Best of all, it’s all wrapped up in 24 episodes with no “Please buy the light novels” nonsense. If you like mecha/super robot shows and overpowered protagonists, definitely give Aldnoah Zero a try.

Finished Gamers! The second half sucked

This is why I try to finish a whole season before commenting. The first half of a show might be promising, but that doesn’t mean the whole thing won’t fall apart once they’ve successfully reeled in the viewers. Gamers! didn’t exactly fall apart, but it lost direction and humor and just meandered around for the last few episodes. The last good episode was episode 8, everything after that was all downhill.

To its credit stuff did happen in Gamers! The main character, despite his wishy-washy initial appearance, is able to convey his feelings to those who matter to him and they’re able to respond the same way. Unlike most “everyday-protagonist with a harem of ladies who like him” shows, concrete progress is made in key relationships and that progress actually sticks and doesn’t revert at the end of the episode/show. It’s very satisfying in that sense.

The problem is, that satisfaction happens about 60% of the way through the show. After that the writers couldn’t figure out how to keep the show entertaining. It’s a show built around wacky misunderstandings but when those misunderstandings are cleared up, what’s a writer to do? Why, make more misunderstandings, no matter how far-fetched or contrived! And when those run out? Do nothing! The last three episodes were particularly meaningless. I am told episode 11 is almost entirely filler, which really shouldn’t happen in a 12-episode show based on a light novel.

Summary of the good points and bad points of Gamers!

Good

  • The bait-and-switch premise grabs your interest. I thought it would be about a gaming club but…
  • The first half is quite unpredictable. The development at the end of episode 6 was especially surprising.
  • The misunderstandings are entertaining at first. Some of the internal monologues and the way characters interpret innocent comments in the craziest of ways are pretty funny.
  • The many video game references are a cool bonus if you are into video games. But it’s not so video game heavy that non-gamers can’t understand it.

Bad

  • The characters go up and down in likeability and may annoy you in one episode and delight you the next.
  • A new character was introduced around episode 8 just keep keep the misunderstandings going. She serves no purpose otherwise and is actively annoying.
  • Uehara is a jerk.
  • Chiaki was cuter with the seaweed hair.
  • Sometimes the characters act hypocritically. E.g. character A hangs out with character B and his girlfriend even though she mistakenly thinks B has the hots for her. Or character B is all buddy-buddy with character C even though he’s planning to ruin her relationship and hook her boyfriend up with character A.
  • Even though the show is called Gamers! the bulk of the last episode is devoted to having the only non-gamer character (Aguri) bash video games for 20 minutes straight. Why would you go on a Gamers’ Meetup trip if you think they’re such a waste of time? And why would you keep harping on it? We call that trolling in real life, miss. All the goodwill I had built up for her went out the window.
  • The show avoided fanservice for 11 episodes then let loose in the last episode. What for??? Anyone who came to Gamers! for the fanservice must have left by then.
  • You can quit after episode 8 and be perfectly fine. In fact you should quit after episode 8.
  • Some threads are left hanging at the end. Like the implications of Uehara’s “I choose you!” statement. And the lie between Chiaki, Konoha and Amano. I got flack for calling the show an advert for the light novel, but the results speak for themselves.

Do I recommend it?

Eh. Sure. It’s one of the more rewarding romance shows I’ve seen in a while. By which I mean the main romance actually goes somewhere, and quickly too. Those who followed Hayate no Gotoku for years only to get Butler End know my pain. The show peaks too early and loses focus for the last few episodes, but if you watch it in one go instead of weekly you won’t mind too much. It’s worth a watch if you have time to kill and don’t mind high-school romance hijinks and people who just can’t communicate.

 

Review of Aldnoah Zero season one (spoilers)

I’m trying to make this brief because I plan to watch season two of Aldnoah Zero in quick succession. Then I’ll give my thoughts on the series as a whole. Quick blurb courtesy of Wikipedia as usual:

Human settlers on Mars discovered advanced technology known as Aldnoah. They broke away from Earth and founded the Vers Empire, which claimed Mars and its secrets for themselves. In 1999, a battle on the Moon’s surface between the Earth and the Empire caused an explosion that shattered the Moon and scattered remnants into a debris belt around the planet. Cut off from Mars, the remnants of the Vers Imperial Army established several massive orbital space stations within the debris belt and called a ceasefire. 15 years later, in 2014, an attack on the Vers princess during a peace mission causes the Empire and its 37 clans of Orbital Knights to launch a new attack on Earth, this time determined to conquer it once and for all.

Despite all the stuff written above, Aldnoah Zero (a.k.a. ΛLDNOΛH.ZERO if you’re trying to be cool), is basically Gundam without the Gundams. Or rather with the Gundams, but it’s the bad guys who have them, not the good guys. Everything else from the idealistic princess character to the ship being chased and attacked every week to the female captain and her stoic female vice to the overpowered main character, and on and on, if you’ve watched enough Gundams, you’ve seen them all.

Which is not, I repeat, NOT a bad thing at all. Aldnoah Zero is highly enjoyable. Especially because of the twist it adds to the mecha combat. Imagine in Gundam if, instead of dying in a puff of pink smoke, the enemy pilots in their pathetically weak Zakus and Goufs decided to use their wits instead. “There’s no way we can beat a Gundam in a fair fight, but who says we have to fight fair? Let’s find an exploitable weakness or set a trap!” After all, despite the strength of the machinery, the pilot within is only human, and usually a mentally fragile, suicidally overconfident one at that.

So that’s what main character Inaho and his band of army survivors set out to do. It’s notable that Inaho never upgrades from his training mecha all season long. The enemy can’t be beaten with firepower, so maneuverability and familiarity will have to do the trick. And the trick is glorious to watch as our hero runs circles around the overpowered mecha that should rightly be making minced meat (or corned beef, to recall a certain Gundam) out of him.

The only problem is this reverse curb-stomping loses its luster the longer it goes on. First it’s nail-biting, “How is Inaho going to get through this?!” Then it becomes the norm, then it actually becomes boring. It’s kind of amazing how Aldnoah Zero can make a simple training mech look like the strongest robot in the world. I like that aspect of the series TBH.

Gripes about the characters in Aldnoah Zero (season one)

But eventually you start taking the battles for granted and your mind turns to other aspects of the show. That’s where Aldnoah Zero starts to fail, IMO. I don’t want to talk too much about the story since season 2 is next on my list, but I will make a few notes about the characters:

Inaho – Too impassive. More robotic than his mecha, and that’s saying something. By the time he finally starts showing some emotion the season is almost over. It’s okay to have a main character who is less emotional than usual, but then the rest of the show has to pick up the slack in drawing viewers in and I don’t think the show quite succeeded.

Not to mention he kind of caused his own downfall through his hypocritical approach to Slaine/Rayet. Slaine helped them against Femianne and got shot down without getting a chance to explain himself. They didn’t even go back to rescue the plane after they shot it down. How ungrateful can you get? It’s okay if you suspect this mysterious pilot, but that’s all the more reason to take him captive, not shoot him down and leave him to his fate.

Meanwhile Rayet outright strangled Asseylum to death and almost grounded the ship for good. Her reward? “You are not my enemy.” He even hands her a gun. And everything is hunky-dory. That’s crazy talk. Inaho deserved what happened at the end of the season.

Princess Asseylum – I thought she would have some spine and brains, but she’s just your everyday idealistic, optimistic, helpless little princess. They might do something more interesting with her in season 2 but I’m not holding my breath.

Slaine – Wasted character. The writers couldn’t quite figure out what to do with him until the end. He just ran around like a headless chicken back and forth until he finally made up his mind – screw these Earth people (I blame Inaho) I’m going with my princess. I want to see how he changes in season two.

Rayet – Champion hypocrite, even Inaho can’t compare. I was shaking my head the whole time she was whining about everything being Asseylum’s fault for coming to earth. No, you idiot, everything is your dad’s fault for trying to murder an innocent girl. And for what? Not for conviction nor any longstanding grudge, just for land and money.

I was waiting for someone, anyone to point this fact out to her, but instead Asseylum… apologizes? Whaa?! And in the end Rayet turns into some kind of heroine? Huhhh?! Ridiculous.

Looking ahead to the next season:

  • TBH the ending of the first season was pretty cool. Season two is unnecessary, in my humble opinion.
  • I’d like to see Inaho thaw a bit. But just a bit. It’s okay for him to be a stoic character.
  • I’d like to see the other characters take a more active role in battle. Too many red shirts die every battle to build up the enemy pilot so Inaho can crush him.
  • I’d like to see the enemies put up more of a fight. Things are too easy now.
  • I’d like to see cooler mechs. Most of the machines so far are rather dumb-looking.
  • I’d like a resolution to Lt. Marito’s PTSD once and for all. It’s gotten old now, either get over yourself or stop wasting screen time.

That’s not too much to ask for IMO. I’ll let you know how much of my wishlist came true, but I’m not too optimistic. We’ll see!

Quick thoughts on the two Touken Ranbu animes

Touken Ranbu is a popular Japanese smartphone game about swords that come to life in the form of handsome young men who then protect the world as we know it from the evil Time Retrograde Army. That’s the premise, anyway, but the whole game is just a gender-flipped version of the usual “collect pretty girls” kind of smartphone game, pandering to female customers instead of male ones.

Not that there’s anything wrong with that, but it’s never really seemed like my kind of thing. Still doesn’t, but it came to my attention recently when I heard there was going to be a collaboration between Touken Ranbu and Granblue Fantasy, a browser/smartphone game I dabble in occasionally. On one hand you don’t need to be familiar with the source material to play a Granblue collab, but in the case of Samurai Shodown and Shadowverse, I found myself not enjoying the story because I didn’t know the characters or their backgrounds. So this time, and seeing as Touken Ranbu has two animes out, I thought I’d check them out and see if they were any good.

 

That was the plan. The reality was a little different. First I tried Katsugeki! Touken Ranbu, which is currently airing and up to episode 10 or so right now. I made it through two episodes. That’s enough for me. The animation is nice and I don’t mind history shows but

  • Yagen is dull, Kunihiro is extremely annoying with his constant squealing of “Kane-san! Kane-san!” Kanesada is kinda ordinary, Tonbokiri is boring, Mutsunokami’s lively act is also annoying.
  • Those kinds of stories where the heroes are always one step behind the enemy are frustrating to watch.
  • The action is all just running around slashing at stuff.
  • Animation is nice but the CG really clashes with the ancient setting.

Based on that, I think two episodes of the show is enough. Maybe I will google around and find out what the Time Retrograde Army is really after, but TBH I don’t really care. At least now I’m familiar with the main characters in the show, which should be enough for me to understand the GBF collab.

Once I was done with Katsugeki! Touken Ranbu, I checked out the first 5 minutes of the other anime, Touken Ranbu Hanamaru. The former aspires to be a standalone series, the latter is pure fanservice for players of the game. Those first 5 minutes alone introduced at least 10 different characters, all vaguely good-looking bishies without much to distinguish them. It looked like a slice of life show, but with that many characters introduced at once without introduction I didn’t feel like watching any further. Might be fun for people who are fans already, but not for me.

Welp, that’s enough experimentation for one day. While I was at it I also downloaded some episodes from other shows airing this season, but it will take a while for me to get round to watching them. I have so many other things I want to watch instead, mostly TV shows and Cantonese dramas. I’ll squeeze in some anime here and there as I get the chance.

Update: I ended up Skipping every bit of text in the Touken Ranbu collab, just like I’ve done with all the other events for the past year. I don’t know why I bothered, really. ^^;;

Watched Gamers! episodes 1-6

Gamers! is one of those shows where you think about dropping it after every episode, but you decide to watch one more before dropping it, then one more, then one more… I’m already up to episode 6.

Plot summary from WikipediaKeita Amano is a lonesome boy who enjoys playing video games but lacks any friends. One day, he is approached by the beautiful Karen Tendou about joining the school’s Gaming Club, but Keita ultimately rejects her offer as he is not into competitive gaming. This rejection sets off a trigger of events in the lives of Keita and his fellow students in matters of both video games and romance.

The anime title isn’t really all that accurate. It’s about people who all tend to like games to a certain extent, but the real point of the show is wacky romantic hijinks where A likes B who likes C who likes him back but thinks B really likes D who does like B but also likes A, and round and round and round it goes.

It’s almost hilarious how many unlikely misunderstandings Gamers can fit into one episode, with people walking in on the most unlikely situations or hearing only part of a conversation and getting completely the wrong idea, and on and on and on. If you like romantic triangles and love decahedrons, Gamers is definitely the show for you.

If you like games, on the other hand… I was drawn to Gamers because I saw a screenshot of a parody of Granblue Fantasy that Keita and his friend like to play. I thought it would be that kind of show where you’re always catching references and parodies to popular video games. And there’s an element of that, but it more or less disappears after the first two episodes in favor for romantic misunderstanding after romantic misunderstanding. The show is called Gamers, not Games, I guess.

The reason I’ve been feeling like dropping it from the start is that a romance show lives and dies by its characters. If you like them, you’re solid. If not… TBH they’re all really annoying, especially Keita’s everyday otaku shtick and Karen’s lovestruck teen gimmick. I’ve been sick of them from the start.

What keeps me coming back, however, is the way the show keeps throwing out curveballs when you expect them to go straight. I fully expected lonely Keita to jump at the chance to make friends via the gaming club, but he turned them down. For fully understandable reasons, but it was a surprise nevertheless. Then when Chiaki and Keita finally met, I was certain they would end up as an item, but they ended up hating each other – or claiming to, anyway. And then at the end of episode 6…. @___@

In short, Gamers is full of surprises so I won’t drop it no matter how much the characters piss me off. I’m looking forward to seeing how the show changes based on the events of episode 6. Please don’t reset to the status quo, please don’t reset to the status quo… I will post a final review when the show is done.