Otasukebito Hashiru! manga review

Otasukebito Hashiru! (or: Help comes Running! おたすけ人走る!) is a shoujo sports manga from 1979, written and illustrated by Hikaru Yuzuki. Yuzuki is probably best known for Amai Seikatsu/Sweet Life, the barely worksafe long-running manga about a naive young man who goes to work for a lingerie company.

That is that and this is this. Otasukebito Hashiru is worth a read at best, but it’s not the kind of manga that really sticks in anyone’s memory. The story is simple: PR Academy is an ex-girls’ school on the verge of collapse. To save their skins and get more students, they decide to become famous for sports. But why start from scratch when you can recruit the best (and dumbest) sports students from across Japan? First, though, you have to put them through their paces… with a set of increasingly ridiculous tests.

otasukebitohashiru000001It could have been good. And I suppose it really was considered funny back in 1979. Now, though, the gags are cheesy and stale and while the art is clean and the story is amusing, the manga suffers most of all from a thoroughly unlikeable cast. The main female, Kana has a short temper, a sadistic streak and a tendency to look down on those who don’t conform to her ideals.

On the other hand Sukesake Oda, the “hero” is a hero in name-only. He’s a lazy, perverted and uncooperative cheat, though those qualities don’t come out till later in the manga. The worst character of all, though, is Kana’s mother the principal, who is willing to do anything (and I mean anything) to see that her plan succeeds. Money comes before everything else, her own daughter included.

As a character manga, therefore, Otasukebito Hashiru! will leave you fuming at every turn. It’s quite amusing as a sports manga, though. Volume 1 ends with one of the most ridiculous ‘tennis’ matches I have ever witnessed, though for people who’ve read Prince of Tennis it will barely be a blip on their radar.

Still, I picked this up because it promised to have baseball in it. And it does, as the team strives to win the national Koshien tournament, the quickest and most reliable way for a school to become famous in Japan. That’s the good news. The bad news is, they only play baseball in volumes 2 and 3 so… yeah. If you want to find out whether they win or not, buy the Otasukebito Hashiru manga on Amazon (and ignore the wacky Google Translate titles).

Shiratama! manga review

A less than stellar baseball 4-koma manga about a girls’ baseball team. Shiratama! (しらたま!) is written and illustrated by Yuki Azumi, who I’ve never heard of before and never expect to hear of again. Frankly speaking if this manga hadn’t had a ‘loli’ protagonist and loli-like character art, it would never have been published. It still shouldn’t have been published anyway, but in the absence of a time machine all I can do is review what I’ve been given.

The art

Cutesy, but not too cutesy, loli but not too loli. The lines are clean and the action, what little there is, is simply laid out and easy to follow. Since the characters are supposed to be in high school, it feels silly to have them randomly flashing their panties and all the other things that count as ‘loli fanservce’ because they’re far too old to be behaving that way. But then again nobody ever reads 4-koma manga for their logic.

Shiratama 0011[Animefangirl.com]
Sample done by me. This manga is only available in Japanese.
Story

Tsubame Takatsu is a high school girl who isn’t very interested in baseball. One day she goes to watch a match with her sister and falls in love with the drama and excitement of the game. When she returns to school, she resolves to form her own baseball team. All that is chapter 1. The rest of Shiratama! covers her attempts to gather members, design uniforms, learn to play the game and finally have matches against… grade schoolers?

Is Shiratama! any good?

As a sports manga, not really. The team does play some games eventually, but the focus tends to be more on the novelty factor: *gasp* they’re girls! And they’re playing baseball! rather than on the actual sportiness of it. This is a common feature shared with other girls-baseball series like Princess Nine and Taisho Yakyuu Musume, and I always wonder what the point is of making a manga about girls’ baseball if you’re not going to take them seriously.

In particular I can’t help comparing Shiratama! to Macmillan Koukou Joshi Yakyuubu, another short 4-koma manga about a girls’ baseball team. While both series start with the usual character introductions and amusing occurrences, the latter half of Macmillan is taken up by a well-drawn and interesting national tournament on par with any other sports manga and the whole “girls! and they’re playing baseball!” issue never comes up at all. Shiratama! on the other hand ends without Tsubame and her team ever playing any official matches, but they do have fun pretending to be a team. The distant end of the future shows that their juniors do eventually make the team a serious contender, but it’s really no thanks to our gang.

Shiratama 0014[Animefangirl.com]As far as moe manga goes, Shiratama! doesn’t have any interesting characters to latch on to. “Loli-lites in high school” has been done a hundred times before, in far more interesting ways as well. Furthermore, probably because it’s so short, the series never focuses enough on any one character. Thus character traits are raised and quickly abandoned, certain characters don’t appear for long periods of time (Kaname for example, but even main characters like Tsubame can drop out of sight), some characters appear so late that not much can be done about them, etc etc. You really don’t know who to follow or who to support and you’re never given any reason to do so either.

As a comedy manga Shiratama! barely cracks the ‘slightly amusing’ line. If you can’t see the jokes coming a million miles away, you need to read more manga. For example our main character, Tsubame is a high school girl who looks all of 10 years old. You can’t expect the author not to joke about this, but you can and should expect something better than 10 different “mistaken for a grade schooler” gags. It gets old after number 0.

tl;dr Shiratama! is not very good. Whether you like loli, moe, sports, characters skits or comedy you’ll still be disappointed if you try it. On the other hand if you do somehow like it, it’s only 1 volume of fairly simple Japanese, so pick it up if you can find it.

Macmillan Koukou Joshi Koushiki Yakyuubu chapter 2

Chapter 2 of Macmillan Koukou Joshi Koushiki Yakyuubu introduces the pitcher and the catcher, which is very kind of it because you can’t really have a baseball manga without them. What’s more, it illustrates what I said in the last post about the tsundere catcher making everything awkward.

When you think about it, she probably has the most natural reaction to having a guy suddenly show up and become manager of a girl’s team (i.e. wtf is this guy’s problem?) but her prickly reaction stands out all the more because the rest of the team have resolutely determined that this it is not a problem.

Anyway, spoiling a bit here, but Ueda does relax a bit and get along better with the rest of the team as the series goes on (all 30 chapters of it). Unlike what you might expect, Masakiyo doesn’t pull a “mighty whitey” and solve all the girls’ problems for them. For the most part they work through their issues together as a team, and Masakiyo is mostly there on the sidelines supporting them. Also there isn’t really any romance in the series, so don’t get your hopes up.

Apparently, after series ended after 30 chapters in Bessatsu Shonen Magazine, it was picked up by Weekly Shonen Magazine and rebooted as the rather more fanservicey 2-volume “Macmillan no Joshi Yakyuubu” series I thought the original ended very well, so I have no real interest in following the ‘sequel,’ but it’s out there if you finish this and are interested in what happens next. Happy reading!

Macmillan Koukou Joshi Koushiki Yakyuubu

In English Macmillan Koukou Joshi Koushiki Yakyuubu would be mean something like “The Macmillan High School Girls’ Hardball Baseball Club.” A 2-volume 4-koma gag manga about girl’s hardball baseball, which is apparently a real thing in Japan, even though there are only 16 teams at the high-school level, in this manga at least.

One would think that premise would be interesting enough, but the author went further. Male sports teams in manga tend to have female managers, so the author gave the Macmillan team a male manager instead.

Since Masakiyo is a rare breed of high school boy (even in this ‘politically correct’ age) who loves cooking, sewing and laundry and has relatively no interest in or knowledge about sports or girls, it would seem he’s not much different from your female regular team manager. And indeed, possibly because the manga is so short that there was no time to explore complex concepts, remarkably little fuss is made about his presence on the team. His classmates tease him only a little, with one exception the girls get used to having him around quickly and don’t really treat him as a ‘boy’ and he himself doesn’t spend any time thinking about gender roles, he just gets on with the washing and mending.

Macmillan Yakyuubu is short, but it does manage to cover the ‘essentials’ of baseball manga – training, rivals, team bonding and, of course, Koshien. Everything is handled lightly but not necessarily comically. This is one of the least gag-heavy 4-koma I’ve ever read. It’s very laid-back slice-of-lifeish, though the last few chapters have quite a bit of sports action and some rather predictable drama.

I wish I could say the characters are all likeable, but the pitcher really lets the side down. Apart from her, all the other team members are hardworking, friendly, fun-loving and cheerful. The pitcher is just your typical high-maintenance tsundere who often ruins the mood for everyone concerned, the reader included. She’s also the one who just can’t get over the fact that Masakiyo is a guy, and keeps making things awkward all the time. Still, she gets better quickly, and in any case there’s no time for that kind of drama once the Koshien Tournament rolls around.

All in all, Macmillan Koukou Joshi Koushiki Yakyuubu is a pretty good read. I liked that the author didn’t try to shoehorn laughs in where they didn’t belong (Mr. Fullswing, are you listening?!), the sports action was well-drawn and easy to follow, the series is short enough that it ends before it get tiresome, and apart from the first chapter it has very little fanservice. Most of all, I really appreciate the existence of at least one manga about a guy surrounded by girls that doesn’t devolve into a harem manga. Most of the characters keep their heads on and their eyes on the prize the whole time, even when they’re having fun. Good stuff!

Mr. Fullswing manga review

I stopped reading manga and watching anime for a while back there, but I’m slowly picking up one or two series here and there.

I like baseball and I’d heard Mr. Fullswing was really funny so I thought “Why not?”

Story: Saruno, our main character, falls in love with a girl who happens to be the manager of the school baseball team. To impress her, he joins the team and pretends to be a good player, but he’s actually a complete beginner. He does however have a legendarily powerful swing that just might bring luck to the down-and-out Juunishi baseball team…

My verdict: It’s not that funny, and it’s not really about baseball either. Firstly the team has yet to play a real baseball game. They’ve been doing bullshit shonen-style training like catching three balls at once and throwing balls at moving targets. Their “baseball” games have also come with ridiculous conditions like stripping and adding weights. On top of that are all the bogus magical moves like razor balls and super speed, stuff that the series can do without because when it gets serious and normal it’s actually pretty good.

I read up to chapter 54 and it was hard going. There’s a gag on every page, usually a forced and unfunny one. It slows down the progression of the story, and it’s hard to laugh at jokes you know are coming. You know every time you turn a page that Saruno is going to do something “wacky and unexpected” so very quickly you stop finding him amusing and just want him to get on with it. It’s especially bad when it breaks the mood when something important is happening… which is all the time, come to think of it.

As I said, Mr. Fullswing is pretty good when it tones down the LOL RANDUM stuff and sticks to the story it’s trying to tell. That makes the occasional gags more amusing and easier to take. I think the author has realized it, which is why the more recent chapters are slightly more bearable. I don’t I care enough about the outcome of the Year 2-3 vs. Year 1 game to read the rest though.

I dread what will happen when they get to the Summer Tournament and Koshien anyway. If the older team members of the Juunishi team with their Time-stopping Fielding and Razor Curveballs couldn’t crack Koshien then the opposing teams must have some unimaginably (stupid and) powerful techniques that will only make Mr. Fullswing more of a slog than it already it. Maybe it’s best if I quit while I’m ahead.